About
A small studio, by lantern light
We're an independent studio making one game well before we make two. Here's who we are, as plainly as we can put it.
Who we are
Ninth Lantern is a small, independent studio.
We're independent. Shardbound's development is funded by its players through early access, which keeps us small and keeps us honest: the people we answer to are the people who play.
What we care about
Worlds that feel shared. In Shardbound every player stands under the same sky at the same hour, in the same weather. That's a technical choice as much as a design one, and it's the kind of thing we built our own engine for.
Doing the hard part ourselves. Our renderer, our upscaler, our effects and our editor tools are written in-house. It's slower at first. It means we understand every frame we ship.
Telling it straight. Shardbound is in early access, and much of its art is placeholder. We'd rather show you the real build than a trailer of something that doesn't exist yet.